package net.minecraft.client.renderer.entity;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class RenderEntity extends Render<Entity> {
	public RenderEntity(RenderManager renderManagerIn) {
		super(renderManagerIn);
	}

	/**
	 * Actually renders the given argument. This is a synthetic bridge method,
	 * always casting down its argument and then handing it off to a worker function
	 * which does the actual work. In all probabilty, the class Render is generic
	 * (Render<T extends Entity>) and this method has signature public void
	 * doRender(T entity, double d, double d1, double d2, float f, float f1). But
	 * JAD is pre 1.5 so doe
	 */
	public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks) {
		GlStateManager.pushMatrix();
		renderOffsetAABB(entity.getEntityBoundingBox(), x - entity.lastTickPosX, y - entity.lastTickPosY,
				z - entity.lastTickPosZ);
		GlStateManager.popMatrix();
		super.doRender(entity, x, y, z, entityYaw, partialTicks);
	}

	/**
	 * Returns the location of an entity's texture. Doesn't seem to be called unless
	 * you call Render.bindEntityTexture.
	 */
	protected ResourceLocation getEntityTexture(Entity entity) {
		return null;
	}
}
